EXTRAPOLATED FROM ASTRO EMPIRES COMMUNITY FORUM POSTS
This guide comes from my personal experience that i got from being around for 2 years now. With the number of unit types it’s fairly easy for a new player to get overwhelmed, and building all the wrong ships, at least I’ve come to notice that in the guilds I’ve been in. With this guide I intend to give the basic concepts of what to build and why, and some of the strategy behind each fleet composition.
I’m assuming that, reading this, you already have the proper understanding of what structures to build, and when, and a basic understanding of how combat works.
AE is a combat game, a lot of the profit and the point in playing is always centered around combat, and the first thing that a player as to understand is that when it comes to combat, AE is rock, paper, scissors. That means that for each unit there is a counter-unit. Another important point to understand is that AE is a team-centric game. Thus the need for specialization.
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